3D model of a Crow rigged for 3D Studio Max (click the link to download from exchange3d.com)
The polygons are triangulated. 49,640 Polys The model has 5 visible control points: Left Foot
Right Foot
Main Control - Large Circle around waist
Chest Control - Circle around chest
Head Control - circle around head The toes are controlled by selecting the individual toe bones (visible but transparent) The tail is controlled by the Tail bone (visible but transparent) Shoulder Bones (visible but transparent) allow rotation of the wings even when morphed into target shapes. The wings, the eyes, the tail spread and a full set of phenomes are controlled via a series (30) of morph targets The wing morph targets allow you to flap the wings and fold them, incrementally or all at once.
You get:
2 Max8 scenes:
1) a Fly Loop and
2) a Take Off scene. And a
3) 'Character' model to open or merge into a new scene.
The polygons are triangulated. 49,640 Polys The model has 5 visible control points: Left Foot
Right Foot
Main Control - Large Circle around waist
Chest Control - Circle around chest
Head Control - circle around head The toes are controlled by selecting the individual toe bones (visible but transparent) The tail is controlled by the Tail bone (visible but transparent) Shoulder Bones (visible but transparent) allow rotation of the wings even when morphed into target shapes. The wings, the eyes, the tail spread and a full set of phenomes are controlled via a series (30) of morph targets The wing morph targets allow you to flap the wings and fold them, incrementally or all at once.
You get:
2 Max8 scenes:
1) a Fly Loop and
2) a Take Off scene. And a
3) 'Character' model to open or merge into a new scene.
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